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Command and conquer generals zero hour rise of the reds 1.87 download
Command and conquer generals zero hour rise of the reds 1.87 download









Infantry killed by Upgraded Nuke Redguards turn into radation goo Toxin Grenadiers now use "ChemReb_HumanArmor" Armor Assassin no longer needs a GP, a palace instead New unit, Infiltrator (Hijacker + Saboteur) for stealth, needs GP

command and conquer generals zero hour rise of the reds 1.87 download

Fanatic Rifle Damage increased from 6.0 to 8.0, Clip size increased from 5 to 6 All Marauders can now rotate their turrets Please do report any bugs or crashes you happen to stumble upon. What I mean to say is, the new units are might be insanely OP because of difference in gameplay between the two mods, they were lifted straight from ROTR with little to no changes. I didn't take balance into consideration by the way, SHW is just Zero Hour++ but ROTR on the other hand is like a whole different game.

command and conquer generals zero hour rise of the reds 1.87 download

Either because I'm lazy or because of limitations, in case of the Han Gunship Some units, like the American Enforcer and the Han Gunship, are not replicated 100%. Also some extra goodies for the other generals.

command and conquer generals zero hour rise of the reds 1.87 download

This addon adds most Rise of the reds units to their respective factions in Shockwave.











Command and conquer generals zero hour rise of the reds 1.87 download